Sims 4 News

The Sims 4 Creator’s Camp: Strategy & Tactics

For those of you with a ‘play to win’ approach to playing the Sims or for those of you looking to get a little jump start on your families and like to see your families doing well, I present to you a quick Strategy & Tactics article based on my experiences in Creator’s Camp. This is by no means a comprehensive guide. In fact, you’ll notice most of these are “Learn from my fail” style tips. While I am a veteran of the Sims franchise back to the original, I still had a lot to learn when I picked up the Sims 4.

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Posted by Pinstar Legacy in Sims 4 Creator's Camp, Sims 4 News

Legacy Challenge Rules Teaser: Succession Laws

Two children, but who will be the heir of the 2nd generation?

Two children, but who will be the heir of the 2nd generation?

In a previous post, I made a poll asking the community to weigh in on how I should handle the question of ‘who becomes heir’. With a little bit of variation, the results have become crystal clear and pretty much maintained these ratios since day 2 of the poll.

With over a thousand responses, here is how the results were distributed.

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Posted by Pinstar Legacy in Legacy Challenge Rules, Sims 4 Creator's Camp, Sims 4 News

Sims 4 Creators Camp: Paintings, Decorations, and Mood Auras

rewardobject

Of the six motive bars present in the Sims 4 (hunger, bladder, energy, fun, hygiene, and social) environment is absent. This is nothing new, as the environment bar was absent in the Sims 3 as well. In the Sims 3, the environment bar was replaced with moodlets. If your Sim was in an area with lots of decorations, they’d get a positive moodlet, and if they were in a pig sty with lots of dirty objects, they’d get a negative moodlet. The Sims 4 incorporates environment-as-moodlets in a similar manner, but gives the whole system some major enhancements along the way.

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Posted by Pinstar Legacy in Sims 4 Creator's Camp, Sims 4 News

The Fantasia Legacy Reborn

Hey everyone! Long time, no post! I’ve been busy working behind the scenes helping Pinstar get all of his Creators Camp posts up. However, I just wanted to post something quick regarding the Fantasia Legacy. I have decided to discontinue writing about the family from the Sims 3. However! I decided to bring them back… in the Sims 4!

I have been trying to decide on a Legacy Challenge founder in The Sims 4 for a while now, but couldn’t come up with a concept that I loved. Then it hit me. Do a remake of the Fantasia Legacy with a founder based on my all time favorite Fantasia family member…

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Posted by Mystic in Legacy Challenge Stories, Sims 4 News

Traits: An In-Depth Look

Cheshire Traits

The Sims 4 takes a combination approach when it comes to fleshing out your individual Sims. It takes (and expands) the aspiration system from the Sims 2 and takes the concept of traits from the Sims 3.

If you haven’t already, check out my video done regarding traits. This was pre-Creators Camp so some of the information is a little guess work, but it is still worthwhile if you want to see a complete list of traits, as well as the animations associated with each of them. (And a bit of Lady Cheshire animated near the end)

But that isn’t anything new, so let me dive in depth a bit deeper and give you a closer look at a few of the traits I had the chance to play with extensively.

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Posted by Pinstar Legacy in Sims 4 Creator's Camp, Sims 4 News

Sims 4 Creators Camp: The Emotional Legacy

In my previous two walkthroughs, my focus was on what was going on, but I didn’t really focus on emotions. In this post, I’ll recount the emotional journey that Lady Cheshire had on one evening early in the challenge, back when she was still living on her own, and on the lawn. The purpose is to give you some under-the-hood details about how emotions work and how they interact with moodlets.

How Emotions Work:

The various emotions your sim can fall under.

The various emotions your sim can fall under.

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Posted by Pinstar Legacy in Sims 4 Creator's Camp, Sims 4 News

Legacy Challenge Rules Teaser: The Heir Apparent

masquefamily

In the second part of my Legacy Challenge story retelling, I mentioned that the family’s second born, Lady Fara, was best suited to continue the family in its artistically inclined direction, but Lance, the nerdy boyscout, was the first born in the family.

This made me begin to think about the rules surrounding heirs a lot more closely. This is exactly the kind of thing that I would find dynamically interesting. Here you have a house that art and poetry built, designed and furnished by an insane artist (Lady Cheshire, my founder). Her daughter, being a cheerful artistic prodigy, seems perfectly suited to carry the family along the same lines and the house is certainly equipped to help boost Lady Fara’s artistic endeavors, with it having a fully loaded inspiration room already.

But is that a good thing or a bad thing? In past versions of the rules, you were allowed to pick your heir from among all your children to decide who would take over when your main Sim dies. And in that case, I would be picking Lady Fara. But that got me thinking: Maybe being forced to take on Lance as the heir isn’t a bad thing. Sure I *started* out making my house a sanctuary of art and creativity, but being forced out of my comfort zone with a child who looked like he was gearing up to be a science and knowledge Sim. Not to mention, the point structure of the Legacy Challenge encourages a diverse playstyle.

Today’s post is going to be a poll! I want to hear from you, the fans about how you would like me to address this rule in the official Legacy Challenge rules:

[yop_poll id=”2″]

Posted by Pinstar Legacy in Legacy Challenge Rules, Sims 4 News

Sims 4 Creators Camp: Creating a Legacy (Part Two)

Use the bathroom while confident and you'll pee like a champion. Even the animaion is different. This far funnier than Sims 3 "Take Evil Shower" trait modifiers.

Use the bathroom while confident and you’ll pee like a champion. Even the animation is different. This is far funnier than Sims 3 “Take Evil Shower” trait modifiers.

When we last left our intrepid Legacy Family, Lady Cheshire Masque had just found out she was pregnant. But let me back up for a moment. How did she become pregnant?

Well, if you haven’t had the birds and bees talk, you may want to ask a parent. (On a side note, there is a child-to-adult interaction called ‘Ask about WooHoo’)

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Posted by Pinstar Legacy in Sims 4 Creator's Camp, Sims 4 News

Sims 4 Creators Camp: Creating a Legacy

ladycheshireSims 4 Creators camp is a full three day hands-on experience. There were about two dozen of us invited in total, simmers from across the spectrum. Some were machinima makers, some custom content creators, others builders and modders, and still others were Let’s Players and other Youtube figureheads. Everyone was given the same level of access to the game, but everyone approached their time with the game differently. After the break, I detail MY experience with the game from start to finish.

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Posted by Pinstar Legacy in Sims 4 Creator's Camp, Sims 4 News

Sims 4 Creators Camp: Writing and Books

07-29-14_7-01 PM

Writing is back and in good form in The Sims 4. There is still a writing skill and one still needs a computer to work on their writing. There are also a number of improvements and additions to the writing system.

When you want to start writing, you go to a computer, same as it has been since the Sims 2. When you are unskilled the only two options are to practice writing or to start a Children’s book. As your Sim grows in writing skill, they begin to unlock new book types. The types I observed were: Children’s, Non-Fiction, Poetry, and Screenplay. My Sim did not get anywhere near to maxing her writing skill so that is NOT a comprehensive list, but that was all I observed in my play time. Different book types take different lengths of time to write. Children’s books and poetry books are fairly quick to write compared to Non-Fiction.

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Posted by Pinstar Legacy in Sims 4 Creator's Camp, Sims 4 News