Get to Work

The Sims 4 Get to Work Immigrant Challenge

Just off the boat in a strange new country.

Just off the boat in a strange new country.

It’s challenge time fellow Simmers! With the release of The Sims 4: Get to Work, I knew a retail-focused challenge had to be made. Having been testing and polishing the challenge since the release of the expansion pack, I here by present to you: The Immigrant Challenge.

Written in a similar style as the Wonder Child Challenge, this time limited challenge tests you to build up a retail business while operating under loosening restrictions (though not as harsh as the Apocalypse Challenge). You are also free to use a pre-established young adult sim as your immigrant (Including a #WonderChild if you previously completed that challenge)

Check out the video below for a demonstration on how to get started.

And click this link for a list of the full rules and how the scoring works.

The Immigrant Challenge

Posted by Pinstar Legacy in Featured, Immigrant Challenge, Other Challenges, Wonder Child Challenge

Get to Work Challenge Rules Mega-Update

Welcome back portraits. You have been missed.

Welcome back portraits. You have been missed.

I am updating ALL of my challenges with the new gameplay additions introduced with The Sims 4 Get to Work. If you are playing these challenges and have NOT bought Get to Work, simply continue under the older rules.

The Legacy Challenge

(Want to see some of these new changes in action? Check out my wife’s stream of her new Legacy family today at 2pm EST on her Twitch channel!)

  • Added a new Succession Law Category, “Species”, with the following options “Xenoarchy (Heirs must alternate between human and alien) , Xenophobic (Heirs cannot be a different species from the founder)  Brood (Heirs must be carried in a pregnancy by the previous heir, regardless of the heir’s gender), and Tolerant (The species of the child has no impact on their eligibility for heir status). Legacy families in progress may pick one of these to begin following them. (Even if past generations didn’t follow the rule)
  • The founder is allowed to be an alien at start and alien spouses are allowed under normal spouse rules. If a Male Heir is abducted and has an alien baby, that baby may be eligible to be heir (depending on your succession laws).
  • Funds from owned businesses count toward family net worth for the purposes of the fortune score.
  • If your family owns a business the 10th point of fortune (Needing 5.7 million) can been replaced with “Buy every business perk for a Legacy Family Owned Business”. This can be skipped if you do not have your family own a business.
  • Memorializing a Sim via painting is no longer done with a realism painting, but rather a “Paint from reference” portrait. Even though “Paint from reference” unlocks at skill level 3, you need to have it done by a 8+ skill painter for it to count.
  • You may memorialize a Sim with a photograph taken by a Sim with a 5 photography skill.
  • You are allowed to follow Sims to their jobs if taking the new Doctor, Detective, or Scientist careers. Since these careers do not branch, having a sim reach the top level will satisfy the ‘both branches’ requirement in the Nature category.
  • Baking the highest level baking dish can be done in lieu of gourmet cooking to satisfy the ‘Highest Quality version of Baked Alaska’ point.
  • A single Sim must now max Baking in addition to Cooking, Gourmet Cooking, and Mixiology to earn that point.
  • Reduced the required death types from 11 to 10. The 11th “Death by rocket ship crash” is now the same as death by fire.

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Posted by Pinstar Legacy in Apocalypse Challenge, Featured, General News, Legacy Challenge Rules, Other Challenges, Sims 4 News, Wonder Child Challenge

The Sims 4 Get To Work: Retail Then and Now

Sales Socials have changed, these three are just the the introductory ones, many more become available once the customer is curious.

Sales Socials have changed, these three are just the the introductory ones, many more become available once the customer is curious.

(Below are my first impressions of The Sims 4: Get to Work. If you’d like to see the game in action, my wife, ImaginingMystic and I will be livestreaming an early access version of the game from EA on her Twitch.tv channel tonight at 8pm EST.)

When The Sims 4: Get To Work (aka GTW) was announced my number one point of excitement was the reintroduction to a *proper* business aspect. The Sims 2: Open for Business (aka OFB) is a stand-out in my mind as the greatest expansion pack of the entire Sims franchise because of the the gameplay it introduced. Comparing the old retail system of OFB with the new one introduced in Get To Work will be the topic of this article.

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Posted by Pinstar Legacy in Featured, General News, Sims 4 News

A Springboard For Another Challenge?

Sims 4 Apocalypse ChallengeIt is no secret that when I made the Wonder Child challenge, I had the Apocalypse Challenge in mind already. In the original Apocalypse Challenge, you began with a new Young Adult sim in College who was able to spend their time there restriction-free and thus be built up before having to brave the harshness of life in an Apocalypse Challenge.

The Sims 4 didn’t have that sort of mechanic yet. Oh sure, you could just download a sim off the exchange but you would want a sim that was built from the ground up to have as many skill points and traits as possible to maximize the benefit you received from them starting your Apocalypse Challenge.

So now, thanks to the Wonder Child Challenge, we have a healthy crop of brilliant young adults out there, waiting to brave the end of the world.

What if… What if we used them for something else? I’m toying with the notion that the Wonder Child challenge could lead into a business-based challenge where the wonder child is the entrepreneur. Thus they could potentially use some of their starting skills and traits to gain an edge in the business world.

Now I don’t know ALL the details of Get to Work (Sadly I was not invited to Creator’s Camp for this pack, and thus don’t have any early hands-on experience with the game). I can tell you that it will be more than just “Reach a max level business.”

What do you think about having your Wonder Child start a business? Do you think it would add to, or take away from a Business based challenge? Let me know your thoughts!

Posted by Pinstar Legacy in Featured, Other Challenges, Sims 4 News

Getting Ready to Get To Work

 

 

Fan Email AssetIf you haven’t seen the trailers yet, or have been otherwise living under a rock, Get to work is slated to hit next month and with it will come some big things for the site. I will be updating all of my existing challenges to account for changes introduced by the new expansion pack. A brand NEW challenge will be introduced related to the business aspect of Get to Work.

 

Keep your eyes peeled for more updates. There will be a little bit more of a delay between the release of the Get to Work and the release of my new challenge as I was not brought in to attend the Creator’s Camp event for this pack, so I haven’t had a hands-on experience with the game yet. But updates will be posted as I progress in crafting and developing the new challenge.

Posted by Pinstar Legacy in General News, Sims 4 News

New Sims 4 Expansion Pack: Get to Work

Fan Email Asset

Earlier today, I was able to participate in a conference call hosted by Rachel Franklyn (The Executive Producer in the Sims studio) and  Ryan Vaughan (Producer of Sims 4).

While the trailer was leaked earlier today, the conference call gave us some very juicy details about the first full expansion pack for The Sims 4.

The first expansion pack this coming April will be titled “The Sims 4: Get to Work”.

It is being touted as a combination of The Sims 2 Open for Business and The Sims 3: Ambitions

There are three new careers being added with this expansion pack, but not in the traditional sense. The three careers are Medical, Police, and Scientist. This helps explain the absence of these staple careers from the original game. Rather than include them as vanilla rabbit hole careers, the devs opted to save them for this pack which makes sense since they are being done in Sims 3: Ambitions’ style. Where as some of the other careers chosen for vanilla rabbit hole careers (such as secret agent and astronaught) would not be as feasable to do as a hands-on Ambitions style career. It also points to that they haven’t forgotten about the original careers that have been around since the Sims 1, they just wanted to expand on them.

 

The first of the three new careers is Medical. This is what we were told about it:

Your Sim will be able to diagnose and cure illnesses at a brand new hospital venue. There is a new surgery table item that a skilled doctor can use. (No word on what happens if a non-skilled Sim tries to use it). And for the first time in Sim’s history, your Sim can actually deliver babies! No details were given about the possible benefits of the new hospital births versus the home births but it DOES hint at possible story progression. If the game is to generate ‘ailments’ for your doctor Sim to deal with while on the job, presumably it will need to include women in labor. While this could just be random female Sims who are generated, give birth, and vanish from existence once they leave the hospital, the potential is there for townies or other non-player Sims to randomly get pregnant and need to come in for a delivery.

 

The second new career is the Detective career, an echo of the old Police career from earlier installments. Here, your sim is tasked with investigating crime scenes, finding clues, and will receive a new police station venue where you can interrogate suspects. This also hints at possible story progression as the game would have to generate crime scenes…and criminals for your Sim to investigate and interrogate. Just as burglars of the olden days existed as real NPCs in the world even after being generated just to rob your house, the same could be true with the criminals.

The third career is Scientist, who can experiment and craft new items with the brand new invention constructor. To quote Ryan Vaughan, “It [the invention constructor] is like a combination of a 3D printer and Jarvis from Iron Man”.

While it doesn’t look like this career will have its own venue, the complexity of the objects and the inventions sound like it will be vast. No confirmation of being able to make servos, but he did say you could “use your inventions for good or evil”. We will have to wait for more details to come in the following weeks to know exactly what kinds of inventions can be made.

 

Open For Business

 

The fourth new “Career” is that of a business owner. By every sound of it, this is exactly what we got from the original OFB in the Sims 2 and that is a GOOD thing. You can make ANY kind of retail business, from clothing to art galleries to bookstores. It sounds like you can sell both build mode items as well as your Sim’s own creations if you wish. You can hire and fire Sims, set prices, and shmooze the customers into buying. It was not made clear if restaurants where Sims order food or ‘club’ style venues where Sims pay a fee just to enter and stay on your lot will make a return, but with or without them, this is going to be a very awesome addition to the gameplay (and likely the subject of my next challenge).

 

Two New Skills

There are two brand new skills being introduced with this expansion pack. Baking and Photography.

Baking sounds like an expansion of the cooking skill in the same way that gourmet cooking is, and ties into the OFB, where your Sim can run a bakery to sell their wares.

Photography has me the most excited. When giving feedback about the announcement on the call, I presented a hypothetical idea of a Sim obsessed with toilet paper able to make an entire business selling it. Rachel Franklyn added “You could sell toilets along with the toilet paper and then use the photography skill to take pictures of toilet paper and sell those too.”

Let’s break that down a moment. “…use the photography skill to take pictures of toilet paper and sell those too.” If I am interpreting this statement correctly, this means that portraits are back in the game. If you are able to capture something via Photography and make it into an object depicting the subject originally captured, this missing bit of functionality could be making a return. There was no mention of painting and if it will be able to capture portraits for paintings the way that photography could with the camera, but presumably yes, if they’re developing the technology to accomplish that. Again, this is just speculation.

 

More information will be coming out in the following weeks so keep your eyes peeled. This is a very exciting time for the Sims 4!

Posted by Pinstar Legacy in Featured, General News, Legacy Challenge Rules, Sims 4 News